Car yatta = new Car(#ffffff, 100);
Car c2 = new Car(#ff0000, 200);
Car c3 = new Car(#0000ff, 300);
float frogX = 400;
float frogY = 425;
void setup()
{
  size(800,500);
}
void draw()
{
  background(255);
  
  drawFrog();
  
  drawCars();
  moveCars();
}
void keyPressed()
{
  if( key == 'w' )
  {
    frogY = frogY - 100;
  }
  if( key == 's' )
  {
    frogY = frogY + 100;
  }
  if( key == 'a' )
  {
    frogX = frogX - 100;
  }
  if( key == 'd' )
  {
    frogX = frogX + 100;
  }
}
void drawFrog()
{
  fill(#00ff00);
  ellipse(frogX,frogY,50,50);
}
void moveCars()
{
    yatta.move();
    c2.move();
    c3.move();
}
void drawCars()
{
  yatta.drawYourself();
  c2.drawYourself();
  c3.drawYourself();
}
void mousePressed()
{
  if(  yatta.mouseIsOnYou()  )
  {
    yatta.turnKey();
  }
  if(  c2.mouseIsOnYou()  )
  {
    c2.turnKey();
  }
  if(  c3.mouseIsOnYou()  )
  {
    c3.turnKey();
  }
}