Car betsy = new Car(300);
Car c2 = new Car(100);
Car c3 = new Car(200);
float frogX = 400;
float frogY = 425;
void setup()
{
  size(800,500);
}
void draw()
{
  background(255);
  
  drawFrog();
  
  drawCars();
  moveCars();
}
void drawFrog()
{
  fill(#00ff00);
  ellipse( frogX, frogY, 50,50);
}
void drawCars()
{
  betsy.drawYourself();
  c2.drawYourself();
  c3.drawYourself();
}
void moveCars()
{
  betsy.move();
  c2.move();
  c3.move();
}
void keyPressed()
{
  if( key == 'w' )
  {
    frogY = frogY - 100;
  }
  if( key == 's' )
  {
    frogY = frogY + 100;
  }
  if( key == 'a' )
  {
    frogX = frogX - 100;
  }
  if( key == 'd' )
  {
    frogX = frogX + 100;
  }
}
void mousePressed()
{
  if( betsy.mouseIsOnYou() )
  {
    betsy.turnKey();
  }
  if( c2.mouseIsOnYou() )
  {
    c2.turnKey();
  }
  if( c3.mouseIsOnYou() )
  {
    c3.turnKey();
  }
}