Car betsy = new Car(300); Car c2 = new Car(100); Car c3 = new Car(200); float frogX = 400; float frogY = 425; void setup() { size(800,500); } void draw() { background(255); drawFrog(); drawCars(); moveCars(); } void drawFrog() { fill(#00ff00); ellipse( frogX, frogY, 50,50); } void drawCars() { betsy.drawYourself(); c2.drawYourself(); c3.drawYourself(); } void moveCars() { betsy.move(); c2.move(); c3.move(); } void keyPressed() { if( key == 'w' ) { frogY = frogY - 100; } if( key == 's' ) { frogY = frogY + 100; } if( key == 'a' ) { frogX = frogX - 100; } if( key == 'd' ) { frogX = frogX + 100; } } void mousePressed() { if( betsy.mouseIsOnYou() ) { betsy.turnKey(); } if( c2.mouseIsOnYou() ) { c2.turnKey(); } if( c3.mouseIsOnYou() ) { c3.turnKey(); } }