class Car { //attributes of a Car color myColor; float mySize; boolean isOn; float myX; float myY; float mySpeed; //Constructor (how to make a Car) Car(float y) { myColor = color(random(0,255) , random(0,255) , random(0,255) ); mySize = random(50,80); isOn = false; myX = random(0,800); myY = y; mySpeed = random(3,10); } //methods (things a Car can do) void drawYourself() { fill(myColor); rect(myX, myY, mySize, mySize); fill(255); ellipse(myX+5, myY+mySize, 15, 15); //left tire ellipse(myX+mySize-5, myY+mySize, 15, 15); //left tire } void move() { if( isOn ) { myX = myX + mySpeed; } if( myX > 800 ) { myX = 0; } } boolean isMouseOnYou() { boolean xIsGood = (mouseX > myX) && (mouseX < myX+mySize); boolean yIsGood = (mouseY > myY) && (mouseY < myY+mySize); return (xIsGood && yIsGood); } boolean isThisPointOnYou(float x, float y) { boolean xIsGood = (x > myX) && (x < myX+mySize); boolean yIsGood = (y > myY) && (y < myY+mySize); return (xIsGood && yIsGood); } void startYourEngine() { isOn = true; } void changeYourEngine() { isOn = !isOn; } }